imaginary representation of stable diffusion 2.0 technology release

Stable Diffusion 2.0 released

Stable Diffusion 2.0 has just been released, and it again shows how fast this technology is evolving and improving, especially when it’s open-sourced.

You can read the complete announcement here, but here’s the tldr:

  • more powerful, but still runs on a single GPU (to make it accessible for as many people as possible)
  • greatly improved text-to-image diffusion models
  • images with default resolution of up to 768×768 pixels
  • more powerful upscaling (now 4x upscaling is possible, so a low-res 128×128 image can be upscaled to 512×512, and 512×512 images can be upscaled to 2048×2048 pixels)
  • new Depth-to-Image Diffusion Model
  • better inpainting

Want to play around with Stable Diffusion 2.0? It’ll be available in a couple of days on and DreamStudio





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